Graphics Card Tycoon
Manage the Production and Selling of Graphics Cards to Complete Tasks and Make a Profit!
Controls:
- B to enter build mode
- R to enter remove mode
- H for help
- Use the arrows in the top left of the screen to select a building
- Place/Remove objects with mouse click
How To Play:
- Click and drag on Processor Factories to stock them with raw materials
- Place Graphics Card Fabricators next to Processor Factories to convert the Processors into Graphics Cards
- Sell Graphics Cards using the "Sell" button or Construct Markets to do this for you
- Upgrade your Factories, Fabricators and Markets to maximise profit!
Credits:
- Game Design, Programming, Sound & Music, Various Artwork: SoggyKiwi
- Sound & Music framework: ZZFx & ZZfxM by KilledByAPixel and Keith Clark
- Tilemap Artwork: Heroic Asset Series by Aleksandr Makarov
Comments
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useless to say that I am glued to this game...
How to save?
got to a billion, poggies game <3
You may not like it, epileptics, but this is what optimal play looks like.
Your tutorial image and the tasks implied I could only supply 4 graphic card assemblers with 1 factory. I feel betrayed, because I needed 15 minutes to find out that each factory can supply 8 :O
You know I kinda feel betrayed by myself, I created the tutorial screen and balanced the game before discovering that each factory could supply 8😂. I decided not to change it as an unintentional easter egg for those willing to think outside the box....and maybe also due to the game jam deadline
In my experience, while 8 assemblers per factory is possible, the best is 4 assemblers per factory and 4 factories per assembler.
The game is missing a kind of management hut which automates factories
Yeah I thought about adding one but you can hold click and drag to fill the factories quite easily so I didn't see the need to add an entire extra building.
crashed on completing final task
webconsole reports: TypeError: scene.data.tasks[0] is undefined
Wow I'm impressed someone got to $1 billion! Thanks for bringing that bug to my attention, it has now been fixed.